Live Shipped
- Companions
- Tank, healer and damage followers for every five-player dungeon. Invite by name or fill your group where you stand.
- Dungeon Finder
- Minimap eye, role choice, random dungeon, ready check, teleport in and out.
- Questing adventurers
- About 600 companions levelling through the world the way players do, plus 24 newcomers in the starting areas.
- Chat that answers
- Rule-based replies in whispers, party, say, Trade and General, with an optional language-model upgrade.
Next In progress
- XP rate per character
- Choose 1x, 2x, 3x or 5x when you make the character. Fixed for its lifetime.
- Hardcore mode
- A per-character switch. One life, same companions as everybody else.
- Dungeon XP multiplier
- Already in the config; being tuned so dungeons stay worth it at every rate.
- Client and launcher
- The prepackaged client with the realm's interface built in, and a launcher that keeps it updated.
- This website
- Accounts, realm status, changelog, store. What you're looking at.
Later Planned
- Races from later expansions
- Playable in the vanilla world, with vanilla classes. Which ones and how they start is still open.
- Custom classes
- Maybe. Only if they can be built without touching the existing nine.
- Companion raids
- Ten and forty-player followers. Boss scripting for companions comes first.
- Armory
- Character and guild lookup on this site.
Always Promise
- Numbers match
- Damage, healing and threat match the official Classic numbers one to one. Meters you already use read the same here.
- Looks, not power
- The store sells mounts and cosmetics. Nothing that changes a fight is ever for sale: no gear, no boosts, no consumables, no gold.
- Vanilla stays vanilla
- No class reworks of our own, no changed dungeon ranges, no "balance" patches to the base game. Talents follow the current Forever trees and move when they move.