Ravenhold · Checking… · — online

Live Shipped

Companions
Tank, healer and damage followers for every five-player dungeon. Invite by name or fill your group where you stand.
Dungeon Finder
Minimap eye, role choice, random dungeon, ready check, teleport in and out.
Questing adventurers
About 600 companions levelling through the world the way players do, plus 24 newcomers in the starting areas.
Chat that answers
Rule-based replies in whispers, party, say, Trade and General, with an optional language-model upgrade.

Next In progress

XP rate per character
Choose 1x, 2x, 3x or 5x when you make the character. Fixed for its lifetime.
Hardcore mode
A per-character switch. One life, same companions as everybody else.
Dungeon XP multiplier
Already in the config; being tuned so dungeons stay worth it at every rate.
Client and launcher
The prepackaged client with the realm's interface built in, and a launcher that keeps it updated.
This website
Accounts, realm status, changelog, store. What you're looking at.

Later Planned

Races from later expansions
Playable in the vanilla world, with vanilla classes. Which ones and how they start is still open.
Custom classes
Maybe. Only if they can be built without touching the existing nine.
Companion raids
Ten and forty-player followers. Boss scripting for companions comes first.
Armory
Character and guild lookup on this site.

Always Promise

Numbers match
Damage, healing and threat match the official Classic numbers one to one. Meters you already use read the same here.
Looks, not power
The store sells mounts and cosmetics. Nothing that changes a fight is ever for sale: no gear, no boosts, no consumables, no gold.
Vanilla stays vanilla
No class reworks of our own, no changed dungeon ranges, no "balance" patches to the base game. Talents follow the current Forever trees and move when they move.