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The dungeon ladder 13 to 60, all twenty

All twenty vanilla dungeons at their vanilla level ranges. "Companion run" is a real run: five companions on their own, no player, kills and deaths counted. Boss mechanics beyond fire, interrupts and adds aren't scripted for them yet, so the deep 60 runs are where you earn your keep.

DungeonLevelsTerritoryCompanion runKillsDeaths
Ragefire Chasm13–18HordeLevel 16480
Wailing CavernsDeviate Guardians at the entrance stand out of line of sight; companions reset them.17–24HordeTested——
The DeadminesCompanions step out of Defias Evoker flamestrikes.17–26AllianceLevel 20630
Shadowfang KeepCourtyard door needs the prisoner event; the tank resumes once it's open.22–30HordeLevel 26530
The Stockade24–32AllianceTested——
Blackfathom Deeps24–32ContestedTested——
Gnomeregan29–38AllianceTested——
Razorfen Kraul29–38HordeTested——
Scarlet MonasteryGraveyard, Library, Armory, Cathedral.34–45HordeLevel 38580
Razorfen Downs37–46HordeTested——
Uldaman41–51ContestedLevel 42410
Zul'FarrakOne wipe at the bottom of the range. Easy at 50.44–54ContestedLevel 46305
Maraudon46–55ContestedLevel 48640
Temple of Atal'Hakkar50–60ContestedTested——
Blackrock Depths52–60ContestedLevel 58444
Lower Blackrock Spire55–60ContestedTested——
Dire MaulEast, West, North.55–60ContestedTested——
Scholomance58–60ContestedLevel 60740
StratholmeLive and Undead sides.58–60ContestedLevel 60755
Upper Blackrock SpireTen-player, so not in the five-player Dungeon Finder.58–60Contested———
Companion runs are from the overnight soak on 2026-10-21: ten groups at once for 15 minutes, with 1,500 companions online. Dungeon kills have their own XP multiplier on top of your character's rate, so dungeons are a real way to level at any pace.