The dungeon ladder 13 to 60, all twenty
All twenty vanilla dungeons at their vanilla level ranges. "Companion run" is a real run: five companions on their own, no player, kills and deaths counted. Boss mechanics beyond fire, interrupts and adds aren't scripted for them yet, so the deep 60 runs are where you earn your keep.
| Dungeon | Levels | Territory | Companion run | Kills | Deaths |
|---|---|---|---|---|---|
| Ragefire Chasm | 13–18 | Horde | Level 16 | 48 | 0 |
| Wailing CavernsDeviate Guardians at the entrance stand out of line of sight; companions reset them. | 17–24 | Horde | Tested | — | — |
| The DeadminesCompanions step out of Defias Evoker flamestrikes. | 17–26 | Alliance | Level 20 | 63 | 0 |
| Shadowfang KeepCourtyard door needs the prisoner event; the tank resumes once it's open. | 22–30 | Horde | Level 26 | 53 | 0 |
| The Stockade | 24–32 | Alliance | Tested | — | — |
| Blackfathom Deeps | 24–32 | Contested | Tested | — | — |
| Gnomeregan | 29–38 | Alliance | Tested | — | — |
| Razorfen Kraul | 29–38 | Horde | Tested | — | — |
| Scarlet MonasteryGraveyard, Library, Armory, Cathedral. | 34–45 | Horde | Level 38 | 58 | 0 |
| Razorfen Downs | 37–46 | Horde | Tested | — | — |
| Uldaman | 41–51 | Contested | Level 42 | 41 | 0 |
| Zul'FarrakOne wipe at the bottom of the range. Easy at 50. | 44–54 | Contested | Level 46 | 30 | 5 |
| Maraudon | 46–55 | Contested | Level 48 | 64 | 0 |
| Temple of Atal'Hakkar | 50–60 | Contested | Tested | — | — |
| Blackrock Depths | 52–60 | Contested | Level 58 | 44 | 4 |
| Lower Blackrock Spire | 55–60 | Contested | Tested | — | — |
| Dire MaulEast, West, North. | 55–60 | Contested | Tested | — | — |
| Scholomance | 58–60 | Contested | Level 60 | 74 | 0 |
| StratholmeLive and Undead sides. | 58–60 | Contested | Level 60 | 75 | 5 |
| Upper Blackrock SpireTen-player, so not in the five-player Dungeon Finder. | 58–60 | Contested | — | — | — |
Companion runs are from the overnight soak on 2026-10-21: ten groups at once for 15 minutes, with 1,500 companions online. Dungeon kills have their own XP multiplier on top of your character's rate, so dungeons are a real way to level at any pace.
