Welcome to Ravenhold
Vanilla, never alone.
Ravenhold is a vanilla realm with one big change: the world is already full. Fifteen hundred adventurers level, quest, trade and run dungeons alongside you, and any of them will join your group. Open the Dungeon Finder from the minimap, pick a role, and go.
Everything else is the game you remember, with one modern piece: the current Forever talent system, the trees as they are on the official realms today, not the 2006 ones. Same classes, same dungeons at the same levels, same numbers on the meters.
What's different here
- Dungeon Finder
- Click the eye on the minimap, pick a role, pick a dungeon. Companions take the roles nobody plays, scaled to your level, and you get full solo XP for every kill.
- Companions
- The tank waits for mana and pulls by path. The healer triages and battle-rezzes you. The damage dealers stay under threat and interrupt. They've been through all twenty dungeons.
- Pick your pace
- Choose an XP rate when you make a character, 1x to 5x. Dungeons are always worth running. Hardcore is a per-character switch: one life.
- Forever talents
- The current Forever talent trees, exactly as they are on the official Classic realms right now. Your build from there works here, point for point.
- A living world
- Six hundred adventurers quest through the zones, newcomers fill the starting areas, and they all answer when you talk to them.
Latest changes full changelog
- Dungeon Finder on the minimap: queue by role, random dungeon, ready check, teleport in and out.
- Twenty-four newcomers keep the six starting areas lived in.
- Companion gear fix: 493 of them were still carrying a level 1 weapon.
- Questing adventurers: about 600 companions levelling through the world.